MAT Hornbostel Resume

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The hub of my web network.

 

MY PORTFOLIO

 

Matthew Lyles Hornbostel
4437 Clay st, Houston, TX 77023
 matthornb@aol.com

3d Artist, Visual Effects Artist, Video Director, Game Developer

I am an experienced, highly motivated young artist seeking opportunities to gain entry into professional 3d art, animation, or visual effects fields following a decade of learning diverse skills through unpaid personal projects. I'm used to developing ambitious art, video productions, and video games with limited schedules, budgets, and resources. I am an enthusiastic, creative person, and I love working on art projects.
- Highly creative
- Hardworking
- Intelligent
- Efficient
- Varied skills
- Cost-effective

I have experience with the following applications:

Lightwave, 3d Studio Max, RealFlow, Photoshop, Corel Painter, After Effects, Final Cut Pro, Premiere, Dreamweaver, Flash CS3, and more.

Notable Achievements:

I have...

-Created over 60 videos containing over 1800 visual effects shots during the last few years.

-Produced multiple computer games, flash presentations, and virtual tours.

-Designed and marketed a web network viewed by over 200,000 web viewers, and bookmarked by over 16,000 people.

-Completed paid freelance design and 3d graphics work for multiple clients, including projects in graphic design, web design, and previsualization.

-Directed personal action video "Duel 2030", including creation of 100+ digital visual effects shots, set construction, costumes, props, makeup, miniature pyrotechnics, location shooting, editing, and sound design, on a budget of under $1000. (Duel 2030 is currently in postproduction; the first third has been released online.)

-Continued development of massive adventure game "Traveler's Enigma" for over 3 years, including thousands of lines of code, dozens of 3d environments, and 15 minutes of animation, on a $600 budget.

-Created all graphics and sound design for "Ambassador," a real-time strategy title for the Xbox 360 developed with a team of student programmers.

-Begun development on a series of iPhone adventure games, the "Isola" series.

-Produced a detailed realtime 3d level which runs in the Unreal 3 and Plasma 2 game engines.

Education Background:

I reached the rank of Eagle Scout with boy scout Troop 4, and have remained there as a volunteer Assistant Scoutmaster for five years since then.

 I have graduated Magna Cum Laude at the University of Houston, with Phi Kappa Phi membership, a major in Media Production, a minor in Studio Art, and success in additional courses in Game Development with the Computer Science department.


I have also spent tens of thousands of hours outside of class teaching myself skills in a wide range of artistic disciplines, from modelmaking, painting, and drawing, to 2d and 3d digital art and animation, visual effects, video postproduction, and game design. I am young, I am enthusiastic about art, video, and software production, and I am willing to do visual effects, web design, and 3d artwork at around minimum wage.